This is one of Bruno's great book's on magic, dealing with "bonding in general." Couliano characterizes it as "one of those little-known works whose importance in the history of ideas far outstrips that of more famous ones." It explains how the masses can be manipulated with psychological and magical bonds, and how one can escape these snares.
In 25 years, VR has gone from being uncomfortable, unwieldy, and expensive, to uncomfortable, unwieldy and everywhere. How do we avoid repeating the same mistakes that plagued Nintendo, Sega and VR generally? Have we learned anything? Can we listen to our bodies when we design for virtuality? And where is this all going? Mark Pesce, the co-inventor of VRML, brings all his years of experience to the topic - from the very beginnings of VR to tomorrow’s live broadcasts.